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By | Monday, November 1, 2010 | 10:27 pm | 3 Comments | Blog > Reviews

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Author:
Matthew Moses
Publisher:Pill Hill Press

This review is spoiler free! Skip To The Verdict? »

Most people have never read a Superhero novel. It’s understandable, the genre is most represented by comics (and film, now more than ever). Superhero novels are perceived as being comic rip-offs or tie ins, or worse, comic book movie adaptation rip offs and tie ins. They’re right up there with the officially licensed cereal.

So it’s always exciting to see someone tackle the genre from outside of a major creative franchise.

Proxies of Fate is a superhero book without a known character, from a small publisher, written by a new writer. Yet, with all this juicy obscurity, Matthew Moses’ second novel has been generating small rumblings around the net since its release in February of this year. A small part of that is because of its review-friendly public relations stance (Matthew sent me a copy to read and has made pdf copies available) but much of it is because the book is genuinely enjoyable to read.

I mentioned that this is a Superhero story, but there’s no spandex or secret identities here, and no modern book sits solely in one genre. The origin of our characters is cosmic (like Green Lantern and so many other heroes), all Superhero stories include a bit of the savior myth, and the pages contain much methodically researched historical fiction. It takes place in the 1930s and in many ways it is a love letter to the publications of that era.

Some of the language and much of the plot is shaped by a modern perspective, but the science fiction is as classic as it gets. Two alien races meet above the planet Earth. The first is the fleet of the Krush, a race of scaly lizard men ready to raze the Earth as part of their ongoing campaign to conquer the cosmos. The other, a solitary Theria, is a classic Gray: pale skin, big black eyes, and frail physiology. Their confrontation leads them to chose proxies among the people of Earth, who will in turn decide the planet’s fate through their interaction. The title, then, is a pretty straightforward description of the book’s contents.

As you can gather, the basic storyline is not startlingly original or exceedingly complex, but don’t take this to mean that it’s predictable or cliche. The science fiction elements here are used well and give a sense of geeky nostalgia. I assume that to a younger reader (who most pulps are really written for) the book could seem quite fresh. The action moves quickly and there are even layers of political intrigue that tie into the events of the period.

Moses pays particular attention to the character back stories and motivations. He likes to describe their appearance and history as if he was introducing them in a script, even for minor players.

Sometimes this can be tedious, especially towards the end when we know a character will only be around for a couple pages. I didn’t feel like I needed everyone to be so explained, but I could understand how it would work well for younger readers.

Often it brings them closer to that pulp comic world – where one might spend 10 minutes looking at an illustration of a particularly well drawn hobo who, while only in one panel, seems to have been given a certain amount of the artist’s love. Aspects like this contributed to my feeling that this novel would actually be an excellent comic if someone desired to adapt it. All the elements are there.

For the main characters, the focus is perfect. Chris Donner, the Theria proxy, is a WWI vet that travels across an America I felt more drawn to as he interacted with the lost souls of the depression. Li Chen, the unfortunate recipient of the Krush’s “blessing,” was a particular page turner – I was anxious to get back to his sections and see how the young Chinese peasant would come through his terrible situation and whether the powers would turn out to be more of a curse. Perhaps because this is a novel and not an ongoing comic series, the book never settles into filler plot and constantly has the excitement and discovery of an origin story building straight to a dramatic climax.

I did have some other minor quibbles which I figured should be mentioned. New writers often seem to (perhaps unknowingly) fall back on catch phrases or well known colloquialisms. Sometimes this lends a bit of realism (we all say these things, though we might feel embarrassed for being cliche) but it might also feel too forced – a character saying “when it rains it pours” could induce the reader to wonder if that was widely said in the 30s. Is it anachronistic? Probably not, but noticing it brought me out of the story. The occurrences were sporadic, but could still have been cut down.

Second, while the book is a nicely bound and slightly oversize production – good weight, solid binding – the font is a bit too large for my taste. I’ve seen this in a couple science fiction books now. It makes me feel like it’s a book for a little kid, but then I remember that when I was a little kid all the science fiction I read was in beat up old paperbacks with tiny fonts. I feel like they could have cut down on costs and made a normal size paperback with a smaller font. That’s my own anal retentive personal preference though and after I got past it, I didn’t notice it.

There was too much good in here to let little things like that really impact me. The story contained genuine surprises – including some fun cameos for aficionados, such as name drops for Mort Weisinger and Julius Schwartz. While we knew that the proxies had to eventually confront each other, the climax came together in unexpected ways.

The jaded bitterness I had come to expect from superhero tales wasn’t there. I was satisfied and ready for more.

Proxies of Fate, the second book by Matthew Moses and hopefully not the last. Check it out.

Note: While this review is for the paperback, the book is also available in a cheaper Kindle edition. In addition, Moses has posted the first few chapters online.


Verdict:
Highly recommended for young adults and great for fans of the pulps or superheroes. 4 out of 5 stars.

Essential Continuity:
This book stands on its own.

Read first:
No need, dive right in! If you’ve seen any classic science fiction or read some pulp novels, you may enjoy it a little more. But I think everyone has some exposure to the elements of pop culture that help this novel work.

Read next:
There are a lot of places you could go from here. Perhaps you’d enjoy Robert Heinlein’s early novels or The Best Alternate History Stories Of The 20th Century.

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By | Monday, November 1, 2010 | 12:07 pm | 4 Comments | Blog > Uncle Gorby's Corner Of Free Stuff

Hi folks. I hope Alex (our esteemed Uncle Gorby) doesn’t mind me borrowing his column from time to time while he’s on hiatus.

I wanted to point you towards another fun distraction. Since the Walking Dead is now a successful TV Show, it’s as good a time as ever to get introduced to the comic.

Luckily for you, Newsarama has put up the first issue for you to read!

Today’s Link:

http://www.newsarama.com/php/multimedia/album.php?aid=31059

The Walking Dead #1 is a black and white book put out by Image created by Robert Kirkman and Tony Moore.

I’d actually never read any of it before today, but I really enjoyed this first issue. It’s extremely easy to get into, with no plodding beginning or unneeded explanation. It leaps right into the heart of things – showing you what makes the main character tick.

I’ve never been a big fan of zombies (I don’t like gore, believe it or not) so the book wasn’t really on my radar. But it’s reminded me that good horror is really all about exploring humans, not monsters.

Check it out!

Still Bored? Visit Uncle Gorby’s Archive for More Links or Visit Uncle Gorby’s Corner in the Forum!

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By | Monday, November 1, 2010 | 11:47 am | 0 Comments | Blog > Features

Here are couple excellent articles to enjoy on your lunch break.

First, Comics Alliance posted an arc by arc (and in some cases, issue by issue) rundown of Final Crisis. How it all links together, what order to read in, and in some cases how it doesn’t link together.

For every reader who hails the epic’s complex story architecture as genius, another decries its inaccessibility. But is it really an incomprehensible swamp of superhero lore? Not with the right road map!

You can find their road map here: Final Crisis Timeline. A highly recommended companion to our own issue reading order and Final Crisis tpb event tag.

Also of great reading pleasure is the third installment of David Brothers’ wonderful essay series Gamble A Stamp over at 4th Letter.

In it this column, he discusses Watchmen, The Dark Knight Returns, and Flex Mentallo as elements in the death and rebirth of the superhero mythos. Excellent stuff and well written – I feel like I’d delude his points by quoting in partial. So head over there and read Superhero Comics Are Dead.

On a side note, as I mentioned in a comment over there it’s a shame…

I’ve never read Flex! Without it being in trade (and reprint upon reprint) it doesn’t get nearly as much airtime in discussion. Maybe your piece here will help in some way towards finally getting it collected.

Until then, I guess we’ll have this amazon monument to what should have been:

http://www.amazon.com/Flex-Mentallo-Man-Muscle-Mystery/dp/1563894084

Enjoy the reading! Give those wonderful blogs your love.

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By | Monday, November 1, 2010 | 7:07 am | 9 Comments | Blog > Giveaways

I bet you didn’t expect another one of these so soon!

This is only our second review submitted with the new system, but I think Brian (TRO user -b) did a great job with it. Not only did he submit once – he was patient enough to resubmit a second time in response to my editorial advice. I’ve roughly matched the last random review prize (which was in GBP) and sent him an Amazon gift card for 15 dollars!

I want all of you to know that I value each and every user contribution to this website. Be it an emailed suggestion, comment, forum thread, submitting a review, or just using the site to manage your personal collection – my hobby would be nowhere near as rewarding without people to share it with.

I won’t be able to do these rewards for every review, though I wish I could. Unfortunately, I only make 9 dollars an hour at my current day job. But, having worked in media and press for a fair amount of my young life so far, I do believe in rewarding writing and criticism. So even if it’s just my heartfelt appreciation, or my commitment to match every effort you put into this site (and more), know that I’m doing my best to give back for everything we get. And once in a while, when I can, I’ll try to give you something direct and substantial.

That’s what the giveaways are all about.

When you tell people that your lifelong goal is to be great at sorting comics, they look at you pretty funny.

But I think this site can be a great resource. You guys are helping me build it.

So… Thanks.

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By | Sunday, October 31, 2010 | 11:56 pm | 10 Comments | Blog > Reviews


Find This Book At:
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Includes Issues:Jonah Hex 1-6
Issue Dates:January – June 2006
Creators:
, , , , , , , , ,

This review is spoiler free! Skip To The Verdict? »

This is my first review ever, on any site, so I hope I do a decent job. And speaking of a decent job, Justin Gray and Jimmy Palmiotti do a fine job with this first book of the 2006 series centered on the Old West bounty hunter, Jonah Hex.

This book contains issues 1-6 of the 2006 Jonah Hex ongoing, each containing a self-sustained story. In addition, the issues are broken down into individual chapters. The story lines may be on the short side, but they are each full of good old fashioned western excitement.


It starts off with a bang, literally. “A Cemetery Without Crosses” gives readers new to the character some insight into how Jonah thinks and behaves. We then follow Hex two weeks later to the main storyline for that issue. There, we learn that Hex, while rough and tough on the outside, may have a soft heart after all.

The second story, “Dia de los Santos Reyes,” is strategically placed, as it tends to conflict with the softer side of Jonah that we see at the end of the first issue, thus giving the reader the full breadth of the conflict within the main character. This is a common theme in the post 1950’s western films as well, where the hero struggles with his role and is often the anti-hero.

Issue three, “The Slaughter at Two Pines,” is probably my favorite of the six, as it contains a nice cameo by another western character well known to DC fans, Bat Lash. It is in this issue that the comparisons between Jonah Hex and Batman seem to flourish. Both characters are loners and prefer to work alone, however, as this issue shows, there are times when one needs to call in the cavalry. Jonah and Batman both struggle with their hard cold exterior, perhaps Batman more so. Both men walk a fine line in their work, and both men are criticized by their companions for coming too close to crossing that line.

The fourth issue continues with the above themes and fits in nicely after the Bat Lash issue, as we once again see that Jonah Hex is really a solitary hero. “Chako Must Die” starts off with Hex being his usual cold-hearted self, but by the end, we see he does have a sense for what should and should not be.

“Christmas with the Outlaws” is the next story and it is anything but typical. First and foremost, the art is done by Tony Dezuniga, the co-creator of Jonah Hex. His artwork stands in stark contrast to the fluid style of Luke Ross, with rough drawings and a more grotesque look to Jonah.

Dezuniga’s style leaves a little bit of a different feel to the story. You really get the idea that Hex is forced to walk alone. “Christmas” takes place over a ten year period and shows an almost diabolical side to Jonah that we don’t get to see in the previous issues.

Finally, closing out the book we have “The Plague of Salvation.” It is in this issue that we learn that Jonah does indeed have a past and that past carries a heavy burden. We also see that he is not without his weaknesses. The story does well as a closing to the book and leaves the reader wanting to continue reading about this mysterious bounty hunter.

As mentioned above, Dezuniga handles the artwork in issue five. The rest of the work is done by Ross. Now, you must admit that it can be difficult to do a fine job on the art with a face like Jonah’s. :)

But Ross, who is also known for his work with Green Lantern, does a great job detailing not only the characters but the surrounding scenery as well. As with any good western story, the scenery almost takes on a character all its own and plays a big part in the development of the storylines.

This was my initial introduction to Jonah Hex and the 2006 run. I am told that I can expect the remaining run to be similar in that each issue does indeed stand on its own. This style fits in well with the 1960’s view of the gunslinger, but I for one would love a six issue plot line.


This book is highly recommended, but be forewarned. Jonah is not afraid to draw first blood, so there are some scenes that may turn some readers off with their violent depictions. All in all, I felt it was done properly – not wasted or wanton violence, like you might read in the Punisher MAX series, but rather purposeful and reasoned action. It is necessary to show that for Jonah, the end always justifies the means.

If you enjoy Western stories half as much as I do, then you’ll be glad you picked up this book.


Verdict:
A great new start to a great old character. I give this book a strong 4 1/2 stars out of 5. The sole reason for not getting a full 5 star rating is that I would have liked to have seen more of a connection in the plot lines from issue to issue.

Essential Continuity:
I do not consider this essential to understanding the character as a whole, but it is important to see where Jimmy Palmiotti is going to take Jonah Hex and the individual stories. It serves well as a bridge from the classic stories to the current run.

Read first:
If you need some history, then Showcase Presents: Jonah Hex Vol. 1 is a good way to go. Otherwise, you can pick this book up without reading anything else prior to it.

Read next:
Jonah Hex: Guns of Vengeance, which collects issues #7-#12.

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